Tierra (computer simulation) - Wikipedia
Tierra is a computer simulation developed by ecologist Thomas S. Ray in the early 1990s in which computer programs compete for time (central processing unit (CPU) time) and space (access to main memory). In this context, the computer programs in Tierra are considered to be evolvable and can mutate, self-replicate and recombine. Tierra's virtual machine is written in C.[1] It operates on a custom instruction set designed to facilitate code changes and reordering, including features such as jump to template[2] (as opposed to the relative or absolute jumps common to most instruction sets). The basic Tierra model has been used to experimentally explore in silico the basic processes of evolutionary and ecological dynamics. Processes such as the dynamics of punctuated equilibrium, host-parasite co-evolution and density-dependent natural selection are amenable to investigation within the Tierra framework. A notable difference between Tierra and more conventional models of evolutionary computa
Tierra (computer simulation) - Wikipedia Jump to content From Wikipedia, the free encyclopedia Computer simulation of life by the ecologist Thomas S. Ray A running Tierra simulation Tierra is a computer simulation developed by ecologist Thomas S. Ray in the early 1990s in which computer programs compete for time (central processing unit ( CPU ) time) and space (access to main memory ). In this context, the computer programs in Tierra are considered to be evolvable and can mutate , self-replicate and recombine . Tierra's virtual machine is written in C . [ 1 ] It operates on a custom instructio
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