Loom Studio
Write a factory process in Loom, a small YAML language for humanoid work. The compiler turns it into a timeline of walks, picks, machine cycles and handoffs. The figures then play that timeline with no keyframes. Every pose is solved live from springs, two-bone IK and footsteps planned ahead on the timeline, 120 times a second. README · LINEAGE Tinker Doom → Tinker Studio → Loom Studio · Source on GitHub MADE BY RM · MORE AT CONTENT.MOLDANDYEAST.COM FIELD NOTES Each figure is a handful of small solvers stacked on top of the timeline. The four figures below are live: drag and slide to see the same code that drives the studio. Targets from the timeline jump: a hand is at rest, then it should be at the shelf. A second-order system turns that jump into motion. Three numbers describe how it feels: f is the natural frequency in hertz, ζ is damping (below 1 it overshoots) and r is the initial response (above 1 it anticipates, below 0 it winds up first). The body uses a calm spring, the gaze a